WebThe obvious answer is to team up with other players. Apart from that, the general idea is to gather favorable mob groups, sleep/hold them, and kill each one as fast as possible. Look into weapon weaknesses of mob families in odyssey (not the same as conventional alignments). Depending on your gear, choose from either Sheol B or C. WebJun 16, 2024 · Drg used dagon body with sherida and niq ring with mnk and cor rolls to maximize subtle blow and used shining one. Smn did buffs and mewed every 30 seocnds. Under 25% bolster and drg used 1hrs with high jump enhanced by spirit surge for extra tp reset. Only drg fought the bee wedged in a corner.
Category:Records of Eminence - FFXI Wiki
WebJun 9, 2024 · Regens for everyone. Melee bring panaceas (Incisive Denouement) and remedies (poison while zombie effect is on) Melee turns if they get zombie. At higher difficulty, consider using DT sets full-time to mitigate spike dmg while in WS lock. With ballads, the healer should be able to spam cures without MP consideration. Go nuts. WebMost of the t1 v0 are soloable with trusts and some are quite trivial. What you need to look out for are the mechanics. The dullahan has a strong aoe move that can wipe you and … peter lougheed park
FFXI - Odyssey Sheol Gaol Xevioso Solo - YouTube
WebMar 10, 2024 · Does anyone know what is needed to clear the RoE for Sheol A? You need to run (can do on sneak/invi, only trasnparent mobs are true sight/sound) to last floor (A7) using confluxes. On last floor there is Otherworldly Vortex mentioned in RoE quest. You need to touch it (it lets you leave Odyssey too) to complete the quest. WebMay 13, 2024 · In a group of 10 rabbits, I had one randomly resist, so it's subject to normal land rates. I could even land cruel joke on all beastmen in Sheol A, but they are immune to the effects of Doom's death, as they remained alive even after the move timer expired. So you can't abuse the move totally on every monster type. WebJul 9, 2024 · Sheol B findings: Moogle Mastery carries over from A. 6 floors, but each floor much larger than A. Halos located on 1/3/5/6. Agon are Zilart beastmen - antica, tonberries and sahagin. Teleporters on 1/3/6. Otherworldly Vortex (exit) on 5. Same system - 3 chests per floor, 1 UNM pop site and clusters of mobs. peter lougheed hospital postal code